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[center]Lynda.com: Maya 2011 Creating Textures and Shaders (2010) | 552Mb [/center]
Maya 2011 Creating Textures and Shaders - In this tutorial, Eric Keller shows how to create textures and materials, and then apply them to models to render realistic surfaces.
The course covers working with the mentalray shading nodes, including the mental images architectural node, subsurface scattering nodes, occlusion, and car paint shaders, as well as how to incorporate these nodes into shading networks using the Hypershade editor . It also explores using textures, Maya software nodes, normal maps, and displacement maps for adding detail to models. Exercise files accompany the course.
Type: Training
Homepage: _www.lynda.com/home/DisplayCourse.aspx?lpk2=62904
Release Date: September 29th, 2010
Language: English
Running Time: 3:30
File Format: .iso
File Size: 552 Mb
Topics include:
- Understanding shading concepts
- Simulating the Fresnel effect for realistic reflections
- Rendering transparent and translucent surfaces
- Comparing mental ray and Maya standard shaders
- Introducing the mia_material
- Developing shader networks
- Using subsurface scattering shaders
- Mapping polygonUV coordinates
- Incorporating texture nodes into networks
- Improving skin detail with ambient occlusion
- Painting bump maps
- Creating normal and displacement maps
- Troubleshooting maps
[center]Lynda.com: Maya 2011 Creating Textures and Shaders (2010) | 552
Maya 2011 Creating Textures and Shaders - In this tutorial, Eric Keller shows how to create textures and materials, and then apply them to models to render realistic surfaces.
The course covers working with the mental
Type: Training
Homepage: _www.lynda.com/home/DisplayCourse.aspx?lpk2=62904
Release Date: September 29th, 2010
Language: English
File Format: .iso
File Size: 552 Mb
Topics include:
- Understanding shading concepts
- Simulating the Fresnel effect for realistic reflections
- Rendering transparent and translucent surfaces
- Comparing mental ray and Maya standard shaders
- Introducing the mia_material
- Developing shader networks
- Using subsurface scattering shaders
- Mapping polygon
- Incorporating texture nodes into networks
- Improving skin detail with ambient occlusion
- Painting bump maps
- Creating normal and displacement maps
- Troubleshooting maps
dijo:
UNIBYTES.COM
l-m-t-s-2010.part1.rar
l-m-t-s-2010.part2.rar
l-m-t-s-2010.part3.rar
l-m-t-s-2010.part4.rar
l-m-t-s-2010.part5.rar
l-m-t-s-2010.part6.rar
DEPOSITFILES.COM
l-m-t-s-2010.part1.rar
l-m-t-s-2010.part2.rar
l-m-t-s-2010.part3.rar
l-m-t-s-2010.part4.rar
l-m-t-s-2010.part5.rar
l-m-t-s-2010.part6.rar
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